Re: The Passage of Time
Aww that's too bad because it means that a mentor will always be way better at counciling Carson than Sissy, which is far more flavorful. You're working Sissy too hard. She needs a break; go bother...
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Just to clarify, a "Downtime Report" is actually linked to a Game, not to a Downtime. It's the report of what you're doing between Games. So you can still receive 1 XP for a Downtime Report after each...
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Hmm what about time passage for big projects away from the general setting? For example terraforming Mars? That used to seem possible because it might take a year of in-game time, but now that that's...
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Hmm what about time passage for big projects away from the general setting? For example terraforming Mars? That used to seem possible because it might take a year of in-game time, but now that that's...
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It's a balance thing. I can always rebalance it or remove it completely, but it does seems strange to have him make things so fast. Also, I forsee a problem with character development. For example,...
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I suppose what I am suggesting is to make a week of out of game time equal to a month of in-game time. That would serve to balance some of the temporal shifts that are bound to happen (for example...
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I don't see any need to change healing. Instead, we would probably want to award more Gifts that allow accelerated healing. Many current characters have already received accelerated healing as a Gift,...
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One week real time = one month game time might work better, actually. It would also preserve greater continuity, since there's been an assumption that one Game and its corresponding Downtime take one...
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I agree that Healing will be a problem under this system and I don't think that it's apt to force a speed healing Power on characters when we're trying to make them diverse. One possible solution is a...
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If we go with one week = one month, then healing isn't a problem.
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Gotcha. I had a bit of difficulty seeing where the thread stopped and restarted. It makes a hell of a lot more sense now. So One real week is one Game month and a single Downtime. Any Games that take...
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Yes. We should have a provision for inactive characters, though. The thread is getting a little tangled. I'll post a summary below.
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How does this look? Downtime As a result of being Imbued, High Rollers learn more rapidly than normal in the month following a Game. (This includes Games in which the character plays, Games the player...
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It might also clarify things to rename Downtime Reports as Post Game Reports, since the XP will still be garnered by Game not month-long Downtime. Yes? No?
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Also, do we have a set system for Willpower recovery between Games? I know that we're now using Meditation, but is there a roll needed or are we assuming that characters (even those without...
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Yes, also what is per game and what is per downtime now? Mentors, library, and similar are per game. Fast learner is per game, journals are per game. And learning from other players is per month?
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So what is per game and what is per downtime now? Mentor, library, database, fast learner, and journals are per game? And learning from other players is per month? EDIT: oops slightly differing double...
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Mentor, Library, database, fast learner and journals are all per game still, I believe. Learning from Players could be changed to per month, but not interfering with other methods of study point...
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Database is access to government databases. As far as I know it has no time limit to its use.
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My problem with this stems from purely selfish reasons. Much of the hatchling's powers and abilities stem from metamorphosis. This metamorphosis is a x8 background that is held back by an amount of...
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If this goes into effect and time is solidified, I have no doubt that time based Powers and effects will be re-evaluated. Fear not for your little dragon.
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Metamorphosis was never really meant to be maxed out in-game. I believe those upper levels were for extranious circumstances and flavor purposes. For example, the 10th level requires 1200 years of...
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Right, my understanding is that the upper levels are for NPC's. Damien, for example.
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Mentor, Library, database, fast learner and journals are all per game still, I believe. Correct. Learning from Players could be changed to per month, but not interfering with other methods of study...
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It might also clarify things to rename Downtime Reports as Post Game Reports, since the XP will still be garnered by Game not month-long Downtime. Post Game Report sounds like it's about the game....
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Well, Damien isn't even at Max, but my larger concerns are for the lower levels. The most reasonable and rewarding being Rank six which requires 10 years of time to pass. Already that would require a...
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There's no need for a change. Leaving it per Downtime, things are essentially as they were. Not quite. Play 4 games in a week, now you have to choose between rolling your normal study points 4 times,...
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I know that we're now using Meditation, but is there a roll needed or are we assuming that characters (even those without Meditation) start at full Willpower each Game? I missed this part of your...
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Well, Damien isn't even at Max, but my larger concerns are for the lower levels. The most reasonable and rewarding being Rank six which requires 10 years of time to pass. Already that would require a...
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Post Game Report sounds like it's about the game. Between Game Report? Might do, but not very catchy. Interim Report?
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That sounds better. Or it could be just an Interlude (as in, "Interlude: All the Marbles").
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"If you're instructed by another player, you give up one Mentor/Library/Laboratory roll, not all four. You would forfeit Study Points from the most recent Game." Doesn't make sense that you can only...
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Hmm. I suppose you're right. Study Points are all the same in game terms, and never stack, so it doesn't make sense to have different categories. Logically, you would roll for Study Points once per...
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Week = Month works better except from a book-keeping standpoint, but someone could compute the House games calendar and post it here. If 7 real days match 1 month, there's some give within each day. A...
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From a logic point what you say makes perfect sense Narsham, but gameplay wise, as a character gets more gifts and experience the games also get harder, so removing the ability to use mentors after...
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Week = Month works better except from a book-keeping standpoint, but someone could compute the House games calendar and post it here. If 7 real days match 1 month, there's some give within each day. A...
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There is a compromise that needs to be made between game flavor and balance. The idea of someone rolling more than one mentor or library a month is a small concession in flavor for a large gain in...
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I agree with the Hoff. It makes Mentors kind of shitty for people who play a lot.
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Hawful is legion, apparently? I'm not sure I agree that Mentor (or the other ways of getting extra XP) becomes worthless if you're only receiving the 5d10 roll four times a month. I can see it...
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Damn it Narsham, it's so impossible to argue with you because you're so totally right all the time.
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Sometimes it's good to take a step back and consider the basic structure of House Games. I think this is a good time to examine some issues that have become apparent, but haven't been discussed. First...
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I think building in diminishing returns to discourage lots of playtime is a bad thing. The most important part of House Gaming is having a good time, and you shouldn't be punished for wanting to have...
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A couple of issues. Diminishing returns only discourages you from playing the same character multiple times per week. Most people have three or four characters they enjoy playing. House Games is...
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And that's perhaps the most serious problem of all. If House Games becomes grind, because players are in it for power rather than roleplaying, it stops being fun. Yeah. Then it ends up like this:...
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Characters with too many gifts lose their true goals and get distracted.
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And drive around in crappy Gifted cars when they can freaking fly. Of course that might have been do to a Derangement, along with an obsessive need to over-narrate.
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