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Channel: The Passage of Time
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Re: The Passage of Time

All the cool kids do it.

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Re: The Passage of Time

When you fly, you get bugs in your teeth.

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Re: The Passage of Time

And drive around in crappy Gifted cars when they can freaking fly. Of course that might have been do to a Derangement, along with an obsessive need to over-narrate.

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Re: The Passage of Time

Characters with too many gifts lose their true goals and get distracted.

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Re: The Passage of Time

Isn't he supposed to be fighting the X-Men?

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Re: The Passage of Time

And that's perhaps the most serious problem of all. If House Games becomes grind, because players are in it for power rather than roleplaying, it stops being fun. Yeah. Then it ends up like this:...

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Re: The Passage of Time

A couple of issues. Diminishing returns only discourages you from playing the same character multiple times per week. Most people have three or four characters they enjoy playing. House Games is...

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Re: The Passage of Time

I think building in diminishing returns to discourage lots of playtime is a bad thing. The most important part of House Gaming is having a good time, and you shouldn't be punished for wanting to have...

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Re: The Passage of Time

Sometimes it's good to take a step back and consider the basic structure of House Games. I think this is a good time to examine some issues that have become apparent, but haven't been discussed. First...

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Re: The Passage of Time

Damn it Narsham, it's so impossible to argue with you because you're so totally right all the time.

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Re: The Passage of Time

Hawful is legion, apparently? I'm not sure I agree that Mentor (or the other ways of getting extra XP) becomes worthless if you're only receiving the 5d10 roll four times a month. I can see it...

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Re: The Passage of Time

Thirded. Very unbalanced.

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Re: The Passage of Time

I agree with the Hoff. It makes Mentors kind of shitty for people who play a lot.

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Re: The Passage of Time

There is a compromise that needs to be made between game flavor and balance. The idea of someone rolling more than one mentor or library a month is a small concession in flavor for a large gain in...

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Re: The Passage of Time

Week = Month works better except from a book-keeping standpoint, but someone could compute the House games calendar and post it here. If 7 real days match 1 month, there's some give within each day. A...

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Re: The Passage of Time

From a logic point what you say makes perfect sense Narsham, but gameplay wise, as a character gets more gifts and experience the games also get harder, so removing the ability to use mentors after...

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Re: The Passage of Time

Week = Month works better except from a book-keeping standpoint, but someone could compute the House games calendar and post it here. If 7 real days match 1 month, there's some give within each day. A...

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Re: The Passage of Time

Hmm. I suppose you're right. Study Points are all the same in game terms, and never stack, so it doesn't make sense to have different categories. Logically, you would roll for Study Points once per...

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Re: The Passage of Time

"If you're instructed by another player, you give up one Mentor/Library/Laboratory roll, not all four. You would forfeit Study Points from the most recent Game." Doesn't make sense that you can only...

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Re: The Passage of Time

That sounds better. Or it could be just an Interlude (as in, "Interlude: All the Marbles").

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